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- on exitFrame
- global hbackhat, vbackhat
- set the locV of sprite 25 to the locV of sprite 25 + 4
- set the locH of sprite 25 to the locH of sprite 25 - 1
- set the castNum of sprite 25 to the number of cast "buggyintro"
- puppetSprite(26, 1)
- set the locH of sprite 26 to hbackhat
- set the locV of sprite 26 to vbackhat
- end
-